Martin W. Bender
Yesterday, Dave and I played a little Pokémon Go. The concept of the game is simple: walk around, find some Pokémon, train them, dominate your enemies. On our outing around the block we missed some of the critters that were nearby, but eventually found a Pinsir, Doduo, and a Rattata. Sure they’re all fairly common, but going out and catching Pokémon just like Ash and the gang was pretty fun.
Pokémon Go is practically just a skin over Ingress. The game mechanics and graphics are nearly identical, but with Pokémon characters added in. PG will almost definitely be more popular as it allows the millennial generation to live out their childhood dreams of catching them all. I’ve always liked the Pokémon video games and this one certainly has a similar feel. It may hold my interest a little longer than Ingress because there is the possibility of catching a Pikachu.
Pokémon Go is the first bit of augmented reality to have mass appeal. This means you will probably see people walking around your neighborhood staring at their phones talking about imaginary animals and looking around desperately for something they lost. I realized I must look crazy to my neighbors as I was walking back and forth on the road gazing intently at my phone screen. It was worth it to get that Pinsir, though.
This game may mark a change in casual gaming (I realize at the moment it isn’t very casual) that puts people in contact with one another who otherwise wouldn’t meet. As I play around with the game more I hope to meet some folks in real life and whoop up on them with my ferocious team of digital mons. In the same way the Wii and mobile gaming appealed to a huge audience of casual gamers I hope games like Pokémon Go will shift our understanding of gaming from the isolated event it largely is today to a far more social interaction.